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Mensagens : 40 Pontos : 119 Agradecimentos : 2 Data de inscrição : 16/07/2013 Idade : 26
| Assunto: JIANG HU FIXADO POR JASON Dom Set 29, 2013 11:56 am | |
| - Spoiler:
#region JiangHu // JiangHu Fixo Por jason case "ji": { switch (Data[1]) { case "0": { byte[] numArray1 = new byte[6 + 8]; Writer.WriteUInt16(6, 0, numArray1); Writer.WriteUInt16(2700, 2, numArray1); Writer.WriteUInt16(0, 4, numArray1); client.Send(numArray1); break; } case "1"://open { Data data = new Data(true); data.ID = 0x7e; data.UID = client.Entity.UID; data.dwParam = 617; data.wParam1 = client.Entity.X; data.wParam2 = client.Entity.Y; client.Send(data); break; } case "22": {
byte[] numArray1 = new byte[18 + 8] { 0x12, 0x00, 0x8C, 0x0A, 0x07, 0x03, 0x07, 0x31, 0x35, 0x32, 0x37, 0x32, 0x36, 0x31, 0x00, 0x00, 0x00, 0x00 , 0x54, 0x51, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72 }; client.Send(numArray1); break; } case "2": { client.Entity.MyJiang = new 4bottersProject.GamePackets.JiangHu(); client.Entity.MyJiang.myStar = 1; client.Entity.MyJiang.myStage = 1; client.Entity.MyJiang.myFreeTimeTodey = 1; client.Entity.MyJiang.myFreeCourse = 1; client.Entity.MyJiang.myTime = 1; client.Entity.MyJiang.myTalent = 1; client.Entity.MyJiang.SendInfo(client, 14, 4bottersProject.GamePackets.JiangHu.FreeCourse.ToString(), 4bottersProject.GamePackets.JiangHu.Time.ToString()); Network.JiangHuStatus jiang = new Network.JiangHuStatus(); jiang.Name = client.Entity.Name; jiang.Talent = 1; jiang.Stage = 1; jiang.StudyPoints = 1; jiang.FreeTimeTodey = 10; client.Send(jiang.ToArray()); client.Entity.MyJiang.SendInfo(client, 4bottersProject.GamePackets.JiangHu.UpdateTime, client.Entity.MyJiang.myFreeCourse.ToString(), client.Entity.MyJiang.myTime.ToString()); client.Entity.MyJiang.SendInfo(client, 4bottersProject.GamePackets.JiangHu.UpdateTalent, client.Entity.UID.ToString(), client.Entity.MyJiang.myTalent.ToString()); client.Entity.MyJiang.SendInfo(client, 7, client.Entity.UID.ToString(), client.Entity.MyJiang.myStage.ToString(), client.Entity.MyJiang.myStar.ToString()); break; } case "3": { string str = string.Format(Data[2], new object[0]); client.Entity.MyJiang.SendInfo(client, 6, client.Entity.UID.ToString(), str.ToString()); break; } case "4"://stage { //open stages // string str = string.Format(Data[2], new object[0]); Network.JiangHuStatus stat = new Network.JiangHuStatus(1); stat.Name = client.Entity.Name; stat.FreeTimeTodey = 10;//FreeTimeTodey; stat.Talent = byte.Parse(Data[2]); // talent level stat.Stage = byte.Parse(Data[3]); // stages stat.RoundBuyPoints = byte.Parse(Data[4]); // ExtraStudy stat.FreeTimeTodeyUsed = (byte)byte.Parse(Data[5]); stat.StudyPoints = client.Entity.SubClasses.StudyPoints; stat.Timer = 15500800; client.Send(stat.ToArray()); break; } case "5"://color { //Change names color max talent = 5 string str = string.Format(Data[2], new object[0]); client.Entity.MyJiang.SendInfo(client, 4bottersProject.GamePackets.JiangHu.UpdateTalent, client.Entity.UID.ToString(), str.ToString()); break; }
} break; } #endregion JiangHu
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